Creates a date/time value from a string of the form: P1|...|P2[.F], where each '|' is the date separator specified in the calendar for the unit following.
Not all periods need be specified, the input is assumed to begin with the largest period in the calendar and periods not specified will be given zero/default value.
NOTE: Formatting hints will be given on the blueprint node if the type of connection plugged into the Target pin is the exact calendar you are using.
For example, if you use the GregorianCalendar, but access it through the global ingame calendar/clock nodes, hints will only appear if you cast to GregorianCalendar
before plugging into this node. Recommended practice is to add a variable to whichever blueprint is using this node, of your specific calendar type. Then access the
global calendar in BeginPlay, cast it, and store it in your variable. You can then use this variable for all accesses to the calendar.
Examples:
"2015/10/31-12:00:00.0" - midday on 31st October 2015
"2015/10/31-12" - same result as above.
"2015" - evaluates to "2015/1/1-00:00:00.0"
Target
Ingame Calendar Object Reference
|
|
Time
String
|
Input date/time string |
Return Value
Ingame Date Time Value Structure
|
Date/time value corresponding to the input string |