Event called when a clock state is loaded and an adjustment has been made to account for elapsed realtime since the state was saved.
This can be used to do any required game world processing to reflect the time passed while offline.
Output Delegate
Delegate
|
|
Out
Exec
|
|
Went Offline Time
Ingame Date Time Value Structure (by ref)
|
The internal clock time when it was saved |
Resumption Time
Ingame Date Time Value Structure (by ref)
|
The internal clock time after having adjusted for the passage of time while offline |
Offline Duration
Ingame Duration Structure (by ref)
|
Clock duration passed while offline |