IngameDateTime_Dev > Ingame Clock > Event On Adjusted For Offline Time

Event On Adjusted For Offline Time

Event called when a clock state is loaded and an adjustment has been made to account for elapsed realtime since the state was saved.
This can be used to do any required game world processing to reflect the time passed while offline.

Inputs

Outputs

Output Delegate
Delegate

Out
Exec

Went Offline Time
Ingame Date Time Value Structure (by ref)

The internal clock time when it was saved

Resumption Time
Ingame Date Time Value Structure (by ref)

The internal clock time after having adjusted for the passage of time while offline

Offline Duration
Ingame Duration Structure (by ref)

Clock duration passed while offline