Changes the clock's realtime scale on the fly.
The scale value is the number of fundamental calendar units in one realtime second.
NOTE: Will have no effect if the clock property bDynamicRealtimeScale is not set to true.
In
Exec
|
|
Target
Ingame Clock Object Reference
|
|
New Scale
Float
|
New realtime scale to apply to the clock |
Out
Exec
|