Advances the clock to the specified time, which must be in the future.
All registered timers in the intervening period will be triggered.
Must not be called from within a timer event handler of this clock.
In
Exec
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Target
Ingame Clock Object Reference
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New Time
Ingame Date Time Value Structure (by ref)
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Date/time value to which the clock should be advanced. Must be in the future relative to clock's current time. |
Out
Exec
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