Registers a timer event to be triggered after a given delay, specified as a duration value.
Can optionally repeat indefinitely/until cleared.
Cannot be called on a network client.
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In
Exec
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Target
Ingame Clock Object Reference
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Duration
Ingame Duration Structure (by ref)
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The duration after which the timer will fire |
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Repeating
Boolean
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If true, the timer will fire repeatedly until cleared |
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Data
Ingame Timer Data Structure
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Arbitrary data to attach to the timer, which will be passed through to the timer event |
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Delegate
Delegate
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The event triggered when the timer fires |
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Out
Exec
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Return Value
Ingame Timer Handle Structure
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A handle to the registered timer |