Registers a timer event for a partial date/time. A partial date timer will trigger multiple times whenever the clock's time matches the partial date/time.
For example, in the standard Gregorian calendar, 'Jan 1, 00:00:00' would trigger every year on new year; '30:00' would trigger at half past every hour.
Cannot be called on a network client.
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In
Exec
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Target
Ingame Clock Object Reference
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Partial Date
Ingame Partial Date Structure (by ref)
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The partial date at which the timer should fire |
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Data
Ingame Timer Data Structure
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Arbitrary data to attach to the timer, which will be passed through to the timer event |
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Delegate
Delegate
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The event triggered when the timer fires |
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Out
Exec
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Return Value
Ingame Timer Handle Structure
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A handle to the registered timer |